Goodbye, Pokéject

When Windows Phone 7 first came out, I immediately started looking to use the new development tools to create an application. Pokémon Black and White were out around the same time, so I figured creating a Pokédex-like application would be a good idea.


Unfortunately, not much over a year later The Pokémon Company International went after a number of the Pokémon apps for iOS, Android and Windows Phone. They asked Apple, Google and Microsoft to remove the offending applications from their respective stores. My app was included*.

Eventually, The Pokémon Company International released their official Pokédex applications for both the Nintendo 3DS and iOS. (at time of writing, there is no official app for Windows.)


The Pokédex app for iOS has a different focus from my app, aiming directly at listing out all the information rather than focusing on checking off the list (though you can use it this way using tagging). This is great, as the information contained in the application far outweighs the data I managed to collect for use in Pokéject. Including some rather cool 3D models.


Personally, I believe the 3DS version to be a lot weaker – the user interface is pretty horrible looking, and I found it a lot harder to navigate. The biggest complaint is the lack of ‘multi-tasking’ on the 3DS. I would like to be able to check off my Pokédex as I play my game. This isn’t possible when both are applications on the same machine.

I thought about reviving Pok̩ject as web application, going as far as porting a large amount of the source code over to ASP.NET Рhowever I recently started using the iOS version Рwhich contains much more data Рand decided it would not be worth the time investment.

So this is the end of the Pokéject project. It’s been fun, but the official versions contain way more information, I suggest people use them moving forward.

* A recent check shows that there are still a number of Pokédex apps in the Windows Phone store, though the most popular and best presented ones were removed long ago.

Creating Pokéject for Windows Phone 7

Pokéject is a new brand new Pokédex app for Windows Phone.

I thought I’d share some of the thought process behind creating an app for Windows Phone 7. The app is still very much in development, but I thought I’d share some of my thoughts about the start of the process while they’re still fresh in my mind.

First I started with a simple prototype. By using some of the templates that come with the Windows Phone tools for Visual Studio 2010 I created the screens I’ll need for the application. By using the built in templates I ensure the prototype will fit into the Metro design language specifications. I already have a library for Windows Phone app development which I add to keep the amount of code to write at this point to down to a minimum.

Then I collected some basic data for use with the prototype – by using the wonders of Bulbapedia with an Excel / PowerShell combo, I had enough data to see if the core concept would actually work. The Windows Phone Emulator does a pretty good job of getting you early feedback at this point.

Pokéject for Windows Phone Prototype

Then I started working on the actual look and feel. I mainly used Expression Design to create icons and and visually edited the XAML with Expression Blend. At this point I deployed the application to my Samsung Omnia 7 and checked performance was good.

When I had a good idea of what might work, I set to using Visio to create the wireframes for the application. Within a few hours I was at a point when I was formally designing the app, with a view to integrate this into the already working prototype.

Pokéject for Windows Phone Wireframes

Naturally, the stuff in the wireframes was more complex (in functionality, not user interface clutter) than the existing prototype, so here’s where the fun starts! I go back to Visual Studio and Expression Blend and start thinking about the best way to implement the the features in the wireframes. Not bad for an evening’s work.

After the initial prototype was completed, I showed it to a small selection of people. This early feedback helps me shape the design while keeping honest to the initial idea. This is one of the great things about having the prototype sat on your phone ready to show people!


On the development side, I started playing with the finer details. When it comes to selecting which controls to use, I suggest having a look at the Silverlight Toolkit for Windows Phone 7. This includes such gems as the LongListSelector and WrapPanel – both of which have been used in the app.

Essentially, the work this point forward is about turning the prototype into the real thing. I wont go too deep into this process in this post – but if you’re a .NET developer, you already know how this works, though I’ll go into detail about the Windows Phone 7 development gotchas over the next few weeks.

Buy Pokéject from the Windows Phone 7 Marketplace »

Pokéject 1.0 Released

Pokéject is a swooby new Pokédex app for Windows Phone with the focus on giving you a fantastic experience for exploring the world of Pokémon. I’ll be talking a lot more about the design and build of the app in the coming weeks.

You can check out the Pokéject app page, or download it now on the Windows Phone marketplace.